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DC/Naomi模拟器 Makaron NEW WIP
DC/Naomi模拟器 Makaron 公布最新进展,作者原话如下:
'g/Y6n1c#`/R!kPS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器7~5?:P;[,A9^9d
Not dead (just) yet
(o#j"S9|$S w6\:k9J9d)E(sEZ 游戏社区 Ver.2009 [ 我们10岁了 ]
'Q4s)@:l5K!r,m8p[ PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade ]I'm working on something :) I've spent quite some time making changes that don't introduce any new functionality to the emulator but were simply necessary. It's actually rather refreshing to go over all of the sources and evaluate what has been already done and what needs more attention.
,g)[1~'`%^%R"G&o*@!MPS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器There are a few ideas I want to try out. Problem is, they sound simple but require a lot of internal changes. Still I belive it's important to test those new ideas because in the past some of those turned out rather nicely, allowing new cool fatures to be implemented. Sometimes you hit a dead end though, like it was with the layer peeling renderer (still it was worth it, I've learned a few things).
'o1I;V1s0S8w5j,T$OPS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器
!Q/|%{/L0q&d&u!U:p*[/pbbs.emu-zone.orgBasically I figured out, while trying to implement pausing, that the whole timing system could work in a different way. Both approaches (current and the new idea) have its merits but I can't tell which one is better until I actually try both. I should be done with these tests in a month or so. I'll update this entry should something interesting come up.
'u S6c2w+J7o)i7|/j7Kbbs.emu-zone.org
$^7q n'K;m-]EZ 游戏社区 Ver.2009 [ 我们10岁了 ]UPDATE: bbs.emu-zone.org*Z4O;|3q!Y ^
Some long due screenshots, from both NAOMI and Dreamcast. Pretty rare titles :) [ PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade ]/[ q0y)T3{'D#q.M&]
[ PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade ]%g'}5[5N/t&s!j

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