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Pcsx2Wx r2466
PS2模拟器,新版更新如下: PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器1O+y9h;]8|+`#C,V
SPU2Null: Fix the release version.EZ 游戏社区 V2012 [ 我们13岁了 ]2_/p#x!D9w9@'F%u
Commit Athostr's latest patch to the cmake build support tosvn. Standardizes the CMakeList files a bit, copies ps2hw.dat in toplugins, preliminary PortAudio support. Only uses the builtinSoundTouch now.PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器3U(c"D.r+b'r1u
Fix some bad/flickering textures, caused by a too big GIF interrupt delay. Fixes Drakan and a Tekken 5 game mode.
&B,\4]3k"s4\2|4x5fbbs.emu-zone.orgCommit a modified copy of the CMake files from issue 513.(Note: work in progress. Not currently for general use. Builds madeusing cmake are currently not supported, and unlikely to work properly.)PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器+S$l2o,D(u
Fix up Linux. Comment out a bit of unused code.EZ 游戏社区 V2012 [ 我们13岁了 ]'L!O#|(r"}'E2^,z2y9@4?
x glew_static so that it doesn't need glew installed; and add a no_asio debug$]-V*Q%K(r'Y.S"F
build type to portaudio.PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器*w"o*f.D4d&g0}4p&C
Removed the old vif unpack code since pcsx2 is now using newVif.
0H$X&|5J2}+t/]+}2Y:?PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器Notes to Devs:EZ 游戏社区 V2012 [ 我们13岁了 ] M:^ p*{7d"g$Y*]
- Linux project files probably need to be updated since I deleted some files.PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器%b(V/j/I4j'`(w
- In the vif0/vif1 Freeze() functions for saved states, I kept somedummy vars to keep saved state compatibility. We should remove themnext time we decide to break saved state compatibility.PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade,Game,汉化,游戏,模拟器#[2^!M%E5]6E.{;J
Disable recCACHE, since it calls an empty interpreter function only. Small speedup in Suikoden 3.[ PS3,Wii,Xbox360,PSV,3DS,PS2,PSP,NDS,EMU,ROM,MAME,Arcade ];?-b!t(?"n.b4P0]
I implemented somethign I called pcsx2hostfs. It's a IOPdriver which uses a virtual device implemented into pcsx2's emulationof the iop memory map, and not existing in the real ps2, which could beused to allow "host:" access from ps2 applications. THe pcsx2-sideimplementation currently is only hackedup to allow reading a hardcodedpath, and it would probably not work with normal homebrew yet. | EZ 游戏社区 V2012 [ 我们13岁了 ];d#b4c#i1{
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